AI music for video games

Games need music that loops for as long as the player stays in an area, and that shifts with what is happening. Generating cues lets small teams score menus, levels and boss fights during development.

Prompt for video games0/600

Length

Level loops of 1 to 3 minutes, menu themes of 1 minute, stingers of 1 to 5 seconds.

Levels and loudness

Games mix music against effects and dialogue, so leave headroom. A gentler master is easier to balance in the engine.

Licensing

Paid plans cover use in commercial games on any store. For adaptive layers, generate each layer as its own instrumental with the same tempo and key. The full terms are on the licensing page.

A workflow that works

  1. List every area or state that needs music
  2. Write a prompt with the same instruments for each to keep a consistent identity
  3. Ask for seamless loops
  4. Use stems to fade layers in and out with gameplay
Avoid tracks with a big ending when you need a loop. Ask for "no ending" or "seamless loop".

Prompts for video games

16-bit style forest level theme, gentle flute melody, harp, light percussion, loops seamlessly after 90 seconds
Intense boss battle, orchestral strings and heavy drums, tension builds every 16 bars, loops
Short victory stinger, 3 seconds, bright brass and timpani